Microsoft Flight Simulator

Microsoft Flight Simulator Update 4 1.6.7.0 Beta Released

Microsoft Flight Simulator Update 4 went into beta a few weeks ago which we covered here, and this beta has just received a fresh update, 1.6.7.0.

The update fixes a handful of issues reported by the community, during the beta period, including a crash when opening the weather panel multiple times. The changelog can be found below for 1.6.7.0 can be found below, and in addition to the changelog, there are also a couple of known issues posted by Asobo, which we’ve listed at the end.

Stability & Performance

  • Fixed a crash when closing / opening the weather panel multiple times
  • Optimization of renderer
  • Fixed instancing draw distance and limit its min size to 0.25%
  • Fixed some infinite loadings
  • Fixed a crash when opening the Aircraft Capture Tool
  • Performance optimization of the terrain engine.

General Bug Fixes

  • Fixed snowflakes and rain not being illuminated at night
  • Fixed material emissive not being reset when turning lights off
  • Fixed an issue where name plates were disappearing too fast when getting away from traffic
  • Fixed non-Latin text rendering on banner
  • Fixed access to some LLA Variables affecting radio var
  • Added a sound when switching between tabs in the options

Aircraft

  • Fixed an issue preventing AI Rotorcraft’s rotors from properly operating.

Airbus Helicopters H125

  • The H125’s bottom display’s brightness can now be controlled using the INST LIGHT Knob.

Aircraft Core Systems

Hydraulic System

  • Fixed an issue where the legacy hydraulic system did not work in SU4, which caused problems such as missing wheel braking on several aircraft (see forum topic: “No wheel braking (Several aircraft)”)

Career

  • Fixed mission failed when crashing right after the skip to shutdown

World

  • Fixed Blurry Sepia Night Lighting: Corrected night lighting to remove excessive bloom, and sepia masking – cities and surrounding land will appear darker and more realistic.

Traffic

Road Traffic

  • Fixed traffic vehicles not moving on residential roads

Controls

  • Fixed some actions not displaying in the control settings for Helicopters

DevMode

Scenery Editor

  • Added forced altitude for VectorPlacement . Fixed instancing snapped to the ground too slowly.

SimObject Editor

  • Fixed unable to remove some optional parameters from the UI

SDK

WASM API

  • Fixed call to execute_calculator_code causing ctd
  • Fixed WASI fd_write function returning an error when unable to write the requested number of bytes
  • Fixed WASI fd_pwrite function missing conversion of iovs & nwritten pointers from linear memory to host memory (could lead to crashes)
  • Fixed WASI fd_read function returning an error when unable to read the requested number of bytes
  • Fixed WASI fd_pread function missing conversion of iovs & nread pointers from linear memory to host memory (could lead to crashes)
  • Fixed fsVarsEnvironmentVarGet in Vars API

Exporter Blender

  • Cleaned up shader nodes dedicated to export that remains in the original material
  • Added warning when exporting presets with zero layers selected

Known issues

  • In career, you’ll encounter a soft-lock if a passive income is received.
  • When switching lights on/off, especially when keeping the “$” (TOGGLE_ALL_LIGHTS) key/button pressed, there is a risk of the sim entering a deadlock – fixed in upcoming beta builds.
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